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The Marathon Game Jam comes to an end.
July 25, 2021
by
FriendlySadist
The end of the MarathonGameJam is near. I've updated the build, I'm a litttle frustrated with how things worked out in the end but I did make some progress so it's ok. - Key/Lock Components: I did ach...
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And so it begins...
June 28, 2021
by
FriendlySadist
#Status-Report
Hello there, I will be submitting this project to the r/Solodevelopment Marathon jam as a way to motivate myself to finish something for once. Since the Jam has such free form and is meant to help you...
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Dialogue controls rework
June 09, 2021
by
FriendlySadist
Reworked the way in which you control what dialogue option you choose. Previously you could use X and V to select one option or the other, this meant the at any given moment I could only present you w...
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Dialogue System
April 08, 2021
by
FriendlySadist
Using the NotYet dialogue plugin I've put together branching dialogue system, taking advantage is this plugin I hope to allow you players to have a true impact in the story as you progress, this is a...
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Pressure system
April 08, 2021
by
FriendlySadist
Now rooms have individual air pressure. make sure that the room you open is not a vaccum otherwise you might find yourself in a tricky situation. I hope this can allow for lots of interesting puzzles...
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Directory Structures
April 08, 2021
by
FriendlySadist
The terminal now can hold files in a directory structure fashion, which is navegatable using unix style commands (cd, ls, cat, help), explore the files hidden in this computers to get valuable informa...
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Terminals Are Up and Running.
February 16, 2021
by
FriendlySadist
I've managed to implement terminals and allowed them to interact with the game world. As of right now there are only two commands working: openDoor.sh [Door name]: Allows you to hack open any locked d...
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